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PHP Snippet: Find the next 2nd or 4th Wednesday

I’ve recently taken on the job of running the Phoenix Speakers website, so it’s high time I brushed up on my PHP. First little job: automating the “Next Meeting” box. Phoenix meets on the 2nd and 4th Wednesday of each month. So we’d get something like the following mapping (dates in the form Y-m-d): nextMeeting(“2011-01-08″) [...]

iOS Shooter Designs Part 4: Defining the Model

What with a few extra side projects, I’ve let myself get a little bit behind on the iOS Shooter designs. But I set aside some time today to crack on and hopefully I can get the momentum back up. Today’s design: modelling game data. As I’ve previously identified, there will be a number of different [...]

Speaker Alert now available on the App Store

Just a couple of weeks after the initial weekend’s work on Speaker Alert, it’s been approved for sale (I say sale, it’s free) on the iTunes App Store!  The first big test of Speaker Alert at the Phoenix Speakers XMas party went off without a hitch, a whole bunch of table topics were timed, and [...]

iOS Shooter Designs Part 3: Menu Storyboarding

After a slight digression into actual coding, I’m back on designs for my iOS Shooter Project. In today’s post, I’ll be looking at menu layout and View navigation. Playing with the Storyboarding feature in XCode made me want to eschew my vector drawing packages and mock up my Views directly in Interface Builder. Granted, it [...]

Speaker Alert: A few tweaks

After last weekend’s quick application challenge, I’ve come back to Speaker Alert and made a few tweaks before some serious testing at the Phoenix Speakers XMas dinner next week. There were a few things I didn’t quite get round to over the weekend’s rapid development, so I was eager to fix a few things, and [...]

Speaker Alert: A Weekend App Project

Last Wednesday, a friend of mine gave me an idea for a simple timing app. As a prelude to the iOS Shooter project, it seemed like a perfect opportunity to put a quick iOS 5 app together to get a feel for what’s new in the latest version. I started on Friday night, here are [...]

Soon as I can fit you in my Disk Schedule…

Someone recently asked me a question about Lift algorithms (or Elevator algorithms for all you coders across the pond). It had been a long time since I covered them in my degree, so I had trouble giving a good answer. I don’t like not knowing stuff, so I did some research and figured I’d blog [...]

iOS Shooter Designs Part 2: Anatomy of a Scene and Level Layout

This week in the iOS Shooter Project, I’m going be designing how the game scenes will fit together and how levels will be laid out. I’m going to look at scenery, what elements will interact with one another and what happens to everything that isn’t on screen. Let’s start by looking at a simple scene with a [...]

iOS Shooter Designs Part 1: Game Screen

It’s been a bit of a hectic week for me, but I’m not going to let that get in the way of my iOS Shooter Project! Today I’ve been working on designs for the main game screen. By starting with the generalities of the in-game interface first, I’ll be setting some ground rules for how [...]

iOS Shooter: Initial Decisions

I’ve set out my goals, and done my research, so it’s time for me to actually start making some decisions for my iOS Shooter. This week, I’m picking my concept, themes and major elements of playing style. These ideas will be something of a road map for the rest of the design and planning process. [...]